SAD Equipment

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TDC 01/04 When Daniel was tasked with rescuing the dead man from Munich, he was sent with the following list of equipment for which he was responsible:

The usual things - Broad-frequency jammers, a few single-use EMPs, lockpick kits, physical and electronic.

Tie pin: a single-use stun grenade. Just bend it and throw it.

A simple gold ring: Holographic decoy. It lasts about one minute. Even provides a realistic thermal signature

A small white orb: a chameleon ball. Optical camouflage, not total invisibility. You’ll have a blurry little outline, and it only lasts a few minutes, but it’s still quite good.”

Guns, with exploding rounds

Nothing for "raising the dead". He'll have to figure that one out on his own.

TDC 01/01SAD equipment also includes an active deflector (a dark-blue cylinder to shield the owner from bullets), sonic grenades, a grapple gun, and an inflatable cushion if they needed to jumped off a building.