Difference between revisions of "SAD Equipment"

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Nothing for "raising the dead". He'll have to figure that one out on his own.
 
Nothing for "raising the dead". He'll have to figure that one out on his own.
  
TDC 01/01SAD equipment also includes  an active deflector (a dark-blue cylinder to shield the owner from bullets), sonic grenades, a grapple gun, and an inflatable cushion if they needed to jumped off a building.
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TDC 01/01  SAD equipment might also include an active deflector (a dark-blue cylinder to shield the owner from bullets), sonic grenades, a grapple gun, and an inflatable cushion if they needed to jumped off a building.

Revision as of 23:23, 9 November 2018


TDC 01/04 When Daniel was tasked with rescuing the dead man from Munich, he was sent with the following list of equipment for which he was responsible:

The usual things - Broad-frequency jammers, a few single-use EMPs, lockpick kits, physical and electronic.

Tie pin: a single-use stun grenade. Just bend it and throw it.

A simple gold ring: Holographic decoy. It lasts about one minute. Even provides a realistic thermal signature

A small white orb: a chameleon ball. Optical camouflage, not total invisibility. You’ll have a blurry little outline, and it only lasts a few minutes, but it’s still quite good.”

Guns, with exploding rounds

Nothing for "raising the dead". He'll have to figure that one out on his own.

TDC 01/01 SAD equipment might also include an active deflector (a dark-blue cylinder to shield the owner from bullets), sonic grenades, a grapple gun, and an inflatable cushion if they needed to jumped off a building.