SAD Equipment
TDC 01/04 When Daniel was tasked with rescuing the dead man from Munich, he was sent with the following list of equipment for which he was responsible:
The usual things - Broad-frequency jammers, a few single-use EMPs, lockpick kits, physical and electronic.
Tie pin: a single-use stun grenade. Just bend it and throw it.
A simple gold ring: Holographic decoy. It lasts about one minute. Even provides a realistic thermal signature
A small white orb: a chameleon ball. Optical camouflage, not total invisibility. You’ll have a blurry little outline, and it only lasts a few minutes, but it’s still quite good.”
Guns, with exploding rounds
Nothing for "raising the dead". He'll have to figure that one out on his own.
TDC 01/01SAD equipment also includes an active deflector (a dark-blue cylinder to shield the owner from bullets), sonic grenades, a grapple gun, and an inflatable cushion if they needed to jumped off a building.